Deadlocked.gg
Momentum · 24hVyper +1.2%Apollo +1.1%Sinclair -1.5%
LIVE · PATCH 07-30-2026 RANKED QUEUE SINCE JUL 30, 2026 CHECKED Sep 16, 2026

Where the ranked ladder actually sits

Every ranked player counted at the rank they actually hold, since matchmaking split. Pick your badge to see how much of the ladder sits below you — and what wins there. Switch to Lobbies for the same ladder measured by the average badge of each match.

PLAYERS RANKED
288,992
counted this season
MEDIAN PLAYER
Sentinel 3
half of all players are below this rank
MIDDLE 50%
FROMSeeker 5
TORitualist 5
the middle half of all players
TOP 10% STARTS AT
Oracle 3
and everything above it
Distribution · 66 measured points

Players by rank

Each bar is one rank, counting the players who hold it. The ruler underneath lays the same ladder out end to end, so a rank's width is its share.

4.5%
3.0%
1.5%
0.0%
MEDIAN
Initiate12.1%
Seeker18.0%
Acolyte14.7%
Sentinel11.9%
Mystic10.8%
Ritualist10.3%
Emissary8.8%
Oracle9.7%
Phantom2.9%
Ascendant0.6%
Eternus0.1%
THE LADDER, END TO END 48.5% of ranked players are below Sentinel 3
INITIATE
SEEKER
ACOLYTE
SENTINEL
MYSTIC
RITUALIST
EMISSARY
ORACLE
Sentinel 3 · 48.5% BELOW
10%
25%
50%
75%
90%
players holding that rank A player is only ever at a real rank, so this view has no between-rank bars. Accounts still calibrating carry no badge and are not counted.
Your rank

Pick your badge

Tap a subrank. Everything on the right updates.

Eternus
Ascendant
Phantom
Oracle
Emissary
Ritualist
Mystic
Sentinel
Acolyte
Seeker
Initiate
48.5% of ranked players sit below Sentinel 3

That is 140,128 of the 288,992 players counted this season, and puts Sentinel 3 in the top 51.5% of the ladder.

PLAYERS HERE
5,336
SHARE
1.85%
VS 24H
What wins at this rank

Ordered like the tier list: a win rate counts for more when more matches stand behind it, so a thin sample cannot jump the queue — which is why a lower percentage can sit above a higher one. Same ranked bracket data, same 100-match floor.

Breakdown

Every rank, in order

Ranked players by rank, since Jul 30, 2026. A rank with nobody in it is listed at zero rather than hidden.
RANKPLAYERSSHAREShare, as a barAT OR ABOVEVS 24H
Eternus
3430.12%
0.1%▲ +0.30pp
Ascendant
1,7190.59%
0.7%▲ +1.48pp
Phantom
8,3502.89%
3.6%▲ +4.68pp
Oracle
28,1359.74%
13.3%▲ +3.46pp
Emissary
25,5518.84%
22.2%▲ +0.78pp
Ritualist
29,73110.29%
32.5%▲ +0.36pp
Mystic
31,35310.85%
43.3%▼ −0.82pp
Sentinel
34,48511.93%
55.2%▼ −0.23pp
Acolyte
42,53414.72%
70.0%▼ −2.12pp
Seeker
51,88617.95%
87.9%▼ −3.71pp
Initiate
34,90512.08%
100.0%▼ −4.16pp
Ladder drift

Median player rank, day by day

One point a day. This series is recorded here and nowhere upstream, so it starts the day the recording starts and is never filled in backwards.

Ritualist 1Aug 2, 2026Sentinel 3Sep 16, 2026
DAYS RECORDED
46

Each day adds one point, up to 90.

SEASON STARTED
Jul 30, 2026

Ranked matchmaking restarted with the July 30, 2026 update.

How to read this

What the number is, and what it isn't

Two measures, not two opinions

Players counts accounts at the rank they actually hold. Lobbies counts matches by the average badge of the twelve players in them. They answer different questions and they disagree on purpose — a lobby average is pulled toward the middle, so the Lobbies view has thinner ends than the real spread of players.

A player is only ever at a real rank

An average of twelve badges can land between two ranks; a player cannot. That is why the Players view has no between-rank bars at all, while the Lobbies view keeps those matches where they fell instead of rounding them onto a rank nobody held.

Counted once per window, not once per game

A player who climbs during the season is counted at each rank they held when the window was measured, so the player total is an upper bound on distinct accounts. On the Lobbies view the opposite applies: someone who queues twenty times moves the chart twenty times.

Ranked only, and only after the split

Standard matches carry no badge, so they cannot appear here even in principle. The window starts at the July 30, 2026 matchmaking update and never reaches back past it.

FAQ

Honest answers

Does this show players or matches?

Both, and the toggle says which one you are looking at. Players counts accounts at the rank they actually hold. Lobbies counts ranked matches by the average badge of the twelve players in them — one match moves that chart once, no matter who was in it.

Why is the median not the tallest bar?

Because the tallest bar is the most crowded rank, not the middle of the ladder. The median is where the ladder splits in two: start from the bottom rank and add players going up, and the median is the rank where you pass halfway. A very crowded rank can sit entirely above that point — once everything below it already adds up to more than half, how tall it is changes nothing. The line marked MEDIAN on the chart shows where that split falls, so the gap between it and the peak is there to see.

Why do the two views disagree?

Because averaging hides the ends. A match with a Phantom and an Initiate in it lands in the middle, so the Lobbies view shows fewer extremes than really exist. The Players view has no averaging in it at all: every account is counted at its own badge.

Why do some bars say "between two ranks"?

Only on the Lobbies view. Averaging twelve badges often lands between two of them — half a lobby at one rank, half at the next — and those matches are shown where they fell rather than rounded onto a rank nobody held. On the Players view they do not exist, because no account can be at one.

Why is the top of the ladder nearly empty?

The two views fill from the bottom at different speeds. Players appear at the very top as soon as anyone gets there; the Lobbies view needs a whole match of them before it can average that high, so its top end stays empty for longer. Ranked restarted on July 30, 2026, and the highest ranks fill last either way.

Is the Standard queue in here?

No. Standard matches carry no badge at all, so there is nothing to average and nothing to plot. This page is ranked only, and the two queues are never mixed.

How fresh is it?

The numbers refresh about once an hour and the page states when they were last checked. If the data source is unavailable the last confirmed numbers stay on screen with their own timestamp — nothing is estimated to fill the gap.