Inhibitor
Cost6,400
Win Rate55.9%+0.2 vs Tier 4 avg133,175 matches
Stats
Weapon Damage+10%
Bonus Health+150
Effect
PASSIVE
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
- -30%Damage Penalty
- -40%Incoming Healing
- 5sDebuff Duration
- 0.77%Buildup Per Shot
About this item
Inhibitor holds a 55.9% win rate across 133,175 tracked matches, in line with the Tier 4 average. It performs best on Haze (60.4%) and Drifter (57.8%). A Tier 4 vitality item costing 6400 souls that grants +10% Weapon Damage and +150 Bonus Health. It works passively, with no activation required.
